Loop Dungeon Incremental Guides · Last updated 10/20/2026
Loop Dungeon Incremental: All 29 Achievements & Rates
Full list of all 29 Steam achievements with English unlock conditions and global unlock rates snapshot from 2026-10-20.
FAQ
How many achievements does Loop Dungeon Incremental have?
Where do the global unlock rates come from?
Do achievement unlock rates change over time?
Why do some players say achievements do not count?
Which achievement is the rarest on Steam right now?
What does Reborn mean?
Are hero unlock achievements tied to a fixed order?
Do Demo saves earn full-game achievements?
How many achievements are there?
Loop Dungeon - Incremental ships with 29 Steam achievements on the full app (4621970). Playsect’s Playtest announcement (2026-05-03) stated that early Playtest builds had no achievements. Every entry below matches Steam’s global stats as of 2026-10-20; percentages will drift as more players unlock them.
For level-by-level clear rates (same data, different lens), see Levels and areas guide. Launch-day patches and news are on Patch notes timeline.
Complete list (global unlock rate, high to low)
Percentages are global Steam unlock rates from Steam’s public achievement statistics, snapshot 2026-10-20. Condition text is the English string Steam pairs with each achievement name.
| Achievement | Condition (English) | Global unlock % |
|---|---|---|
| Unlock Warrior | Unlock the Warrior hero. | 94.6 |
| Apprentice | Unlock your first skill node. | 94.3 |
| Mastery | Max out a skill node. | 92.4 |
| First Run | Start your first run into the dungeon. | 91.1 |
| Unlock Archer | Unlock the Archer hero. | 89.6 |
| Clear Level 1 | Clear dungeon level 1. | 89.0 |
| Unlock Rogue | Unlock the Rogue hero. | 81.9 |
| Unlock Priest | Unlock the Priest hero. | 76.6 |
| Clear Level 2 | Clear dungeon level 2. | 74.2 |
| Reborn | Complete your first prestige. | 73.1 |
| Clear Level 3 | Clear dungeon level 3. | 59.9 |
| Unlock Mage | Unlock the Mage hero. | 58.7 |
| Clear Level 4 | Clear dungeon level 4. | 47.7 |
| Clear Level 5 | Clear dungeon level 5. | 38.8 |
| Clear Level 6 | Clear dungeon level 6. | 31.5 |
| Priest Branch Ready | Upgrade all Priest skill nodes to level 1. | 28.7 |
| Clear Level 7 | Clear dungeon level 7. | 26.5 |
| Mage Branch Ready | Upgrade all Mage skill nodes to level 1. | 25.6 |
| Clear Level 8 | Clear dungeon level 8. | 21.0 |
| Rogue Branch Ready | Upgrade all Rogue skill nodes to level 1. | 20.7 |
| Warrior Branch Ready | Upgrade all Warrior skill nodes to level 1. | 19.9 |
| Archer Branch Ready | Upgrade all Archer skill nodes to level 1. | 19.2 |
| Priest Mastery | Max out all Priest skill nodes. | 18.9 |
| Archer Mastery | Max out all Archer skill nodes. | 18.1 |
| Mage Mastery | Max out all Mage skill nodes. | 17.8 |
| Clear Level 9 | Clear dungeon level 9. | 17.6 |
| Rogue Mastery | Max out all Rogue skill nodes. | 17.4 |
| Clear Level 10 | Clear dungeon level 10. | 14.1 |
| Warrior Mastery | Max out all Warrior skill nodes. | 13.6 |
What do unlock rates suggest about heroes?
Ranked by how many players have earned each achievement: Warrior (94.6%) → Archer (89.6%) → Rogue (81.9%) → Priest (76.6%) → Mage (58.7%). This is a population snapshot on 2026-10-20, not the order in which any one player unlocks heroes. It does not prove in-game node costs or mandatory sequence—only what the Steam player population had already unlocked by that date.
Hero role pages and verified tooltips live under Heroes section. Rogue and Priest’s launch features are summarized in Patch notes timeline.
Branch Ready vs Mastery (derived ratios)
For each hero, Branch Ready means all that hero’s skill nodes at least level 1; Mastery means all maxed. Dividing Mastery ÷ Branch Ready on the same snapshot shows what share of players who hit Branch Ready also finished Mastery:
| Hero | Branch Ready % | Mastery % | Mastery ÷ Branch Ready (derived) |
|---|---|---|---|
| Priest | 28.7 | 18.9 | 65.9% |
| Mage | 25.6 | 17.8 | 69.5% |
| Rogue | 20.7 | 17.4 | 84.1% |
| Warrior | 19.9 | 13.6 | 68.3% |
| Archer | 19.2 | 18.1 | 94.3% |
These ratios are derived from unlock rates, not statements from Playsect.
Prestige and progression milestones
Reborn (“Complete your first prestige.”) sat at 73.1% global on 2026-10-20 — slightly below Clear Level 2 (74.2%) and above Clear Level 3 (59.9%) on the same snapshot. That pattern is descriptive only; we do not have an official prestige rules list in Steam News.
General progression achievements cluster near the top: Apprentice (94.3%), Mastery for any single node (92.4%), and First Run (91.1%).
Reports that achievements “do not count”
If Steam blocks the game entirely, achievement progress is moot until launch works — see Failed to load il2cpp fix for the official Smart App Control workaround.
Sources and verification
Official = Steam store, news, screenshots and statistics · Developer = Playsect’s own replies · Player reports = reviews and discussions, treated as anecdotes.
| Item | Source | Type | Verified |
|---|---|---|---|
| 29 achievements + global % | Steam global achievement statistics | Official | 2026-10-20 |
| English condition lines | Steam achievement display strings | Official | 2026-10-20 |
| Playtest had no achievements | Loop Dungeon Playtest is live (2026-05-03) | Official | 2026-10-20 |
| “Achievements don’t count” | Steam discussions title snapshot | Player reports | 2026-10-20 |
| Store context | Steam store page | Official | 2026-10-20 |
Unlock percentages are a snapshot and will change; we will refresh this table when we re-pull the API after major patches.
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